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I spent the majority of my time figuring out how to get the multiplayer netcode working. At first, the prototype 😗 game didn’t have any sort of goal or objective, it was just an open world where you could hang out 😗 with other players. Maybe it was because I’m a solo dev, but I started to feel that players would quickly 😗 become bored with this experience. Some kind of minigame needed to be added to give players a sense of purpose. 😗 I went with a pizza cooking minigame because everyone loves pizza, right? I chose the name ‘Vortelli’s Pizza,’ because it 😗 sounds like the name of a somewhat believable pizza shop and I couldn’t find any real life businesses on Google 😗 using that name already.

After having spent well over a year working on this game by myself, I had no idea 😗 if it was any good. I had done some small-scale play testing with friends and family and I still had 😗 a long list of things that I wanted to add and improve. I was starting to feel burnt out and 😗 I decided that I just had to force myself to release it as-is. I knew I could always keep working 😗 on it after launch if players were enjoying it. And if nobody liked the game, at the very least, I’d 😗 learn some lessons I could apply to my next game idea.

Global Release

On November 10, 2024, Vortelli’s Pizza was released globally. 😗 I noticed a bump in traffic almost immediately. The player count peaked at around 400 concurrent players on the first 😗 day. The next day, it was 1,400 concurrent players and the day after that, 2,800. Vortelli’s was quickly moving up 😗 the ranks and was now displayed at the top of the Poki homepage. I had dreamed of one day seeing 😗 Vortelli’s high up on the Poki homepage near Subway Surfers and Crossy Road. I didn’t really think that was a 😗 strong possibility, but there it was!

There were so many new players the servers were having trouble keeping up. I had 😗 to upgrade my matchmaking server twice because its CPU kept reaching its limit which would cause long connection delays for 😗 players. Twice, I had to contact my hosting company, Linode, to get my account limit increased. Initially, my account was 😗 only allowed to operate 50 servers at a time and I needed a lot more. Linode kindly raised the limit 😗 to 100, but by the next day, I was already running 92 servers to keep all the players online. Fortunately, 😗 they raised it to 200 and I implemented some changes to allow more players on each server, thus not requiring 😗 as many.

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