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    2003 video game

    Call of Duty was developed by Infinity Ward, a new studio formed in 2002 originally consisting of 21 🍊 employees, many of whom were project lead developers of the successful Medal of Honor: Allied Assault released the same year. 🍊 Led by Chief Creative Officer Vince Zampella, development began in April 2002, and the team grew to 27 members by 🍊 May 2003. At its beginning, the project was nicknamed "Medal of Honor Killer".[6] Using an enhanced version of the id 🍊 Tech 3 game engine developed for Quake III Arena and an in-house skeletal animation system called "Ares", Infinity Ward set 🍊 out to develop a new World War II-era video game that, unlike many of its predecessors, placed more emphasis on 🍊 squad-based play with intelligent assistance from teammates during large-scale battles. The team also extensively researched weapons, artillery, and vehicles from 🍊 World War II to enhance the authenticity of animation and sounds used throughout the game.[7] The game's budget wasR$4.5 million.[8]

    Computer 🍊 Games Magazine named Call of Duty the sixth-best computer game of 2003, and the editors wrote, "This game ups the 🍊 ante in the WWII shooter arena, and makes everything that has come before it seem as outdated as France's army."[18] 🍊 The editors of Computer Gaming World presented Call of Duty with their 2003 "Shooter of the Year" award. They remarked, 🍊 "Call of Duty won this category without a shot fired—there simply was no debate."[19] It was also nominated for "Best 🍊 Game" at the 2004 Game Developers Choice Awards. While it did not receive that award, it did win Infinity Ward 🍊 the "Rookie Studio of the Year". Chuck Russom was also presented with the "Excellence in Audio" award for his work 🍊 on the game.[20]

    IGN rated the game 9.3/10, with reviewer Dan Adams saying "You have to love a game that glues 🍊 you to your seat and keeps you interested... A thrilling piece of software that action fans should grab a hold 🍊 of and love fiercely." His only negative critique was on the short length of the game, which many reviewers pointed 🍊 out.[21]

    IGN rated this version 7.5, citing it as not well adapted to the consoles, as well as criticizing the multiplayer 🍊 for only supporting up to eight players.[32]

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