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Although most modern games incorporate a single-player element either as the core or as one of several 🧬 game modes, single-player gaming is currently viewed by the video game industry as peripheral to the future of gaming, with 🧬 Electronic Arts vice president Frank Gibeau stating in 2012 that he had not approved one game to be developed as 🧬 a single-player experience.[5]

The question of the financial viability of single-player AAA games was raised following the closure of Visceral Games 🧬 by Electronic Arts (EA) in October 2024. Visceral had been a studio that established itself on a strong narrative single-player 🧬 focus with Dead Space, and had been working on a single-player, linear narrative Star Wars game at the time of 🧬 the closure; EA announced following this that they would be taking the game in a different direction, specifically "a broader 🧬 experience that allows for more variety and player agency".[6] Many commentators felt that EA made the change as they did 🧬 not have confidence that a studio with an AAA-scale budget could produce a viable single-player game based on the popular 🧬 Star Wars franchise. Alongside this, as well as relatively poor sales of games in the year prior that were principally 🧬 AAA single-player games (Resident Evil 7, Prey, Dishonored 2, and Deus Ex: Mankind Divided) against financially successful multiplayer games and 🧬 those offer a games-as-a-service model (Overwatch, Destiny 2, and Star Wars Battlefront 2), were indicators to many that the single-player 🧬 model for AAA was waning.[7][8][9][10] Manveer Heir, who had left EA after finishing his gameplay design work for Mass Effect 🧬 Andromeda, acknowledged that the culture within EA was against the development of single-player games, and with Visceral's closure, "that the 🧬 linear single-player triple-A game at EA is dead for the time being".[11] Bethesda on December 7, 2024, decided to collaborate 🧬 with Lynda Carter to launch a Public Safety Announcement to save single-player gaming.[12]

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