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The jump scare usually has a visual as well as an auditory element something nasty that suddenly enters the frame. It is the sound that really makes viewers jump, but it is the visual element that tends to stick with them.
Know the audio cues commonly set before a jump scare.\n\n Silence is the most common, but it usually comes right after a long, slow, and ominous swell in the music. Remember that jump scare work by hitting you with an image or sound very abruptly and quickly, not by slowly ratcheting things up.
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Our challenging collection puts you in control of Fireboy and
Watergirl. You can move each character at the same time 🌜 to navigate through tricky
levels. All Fire and Water games feature a mysterious temple filled with gems. Flip
levers in 🌜 the forest, press buttons in icy arenas, and activate moving platforms in the
light temple. Your fiery friend can only 🌜 acquire red diamonds, and the liquid lady must