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    Co-founder Collier left the company in early 2009 to join parent company Activision. In 2010, West and Zampella were fired by Activision for "breaches of contract and insubordination",[4][5] they soon founded a game studio called Respawn Entertainment. On May 3, 2014, Neversoft was merged into Infinity Ward.[6]

    Shortly after this release, Microsoft contacted Activision to seek a Call of Duty title as a launch title for the upcoming Xbox 360 console.[9] Infinity Ward agreed to prepare Call of Duty 2 for release in the last quarter of 2005. Collier said the request would help them lose the stigma of being only a personal computer developer, and so to make sure the console version was on parity, they tripled their staff to about 75 employees.[9] Much of the focus of Infinity Ward's development was improving its game engine to include realistic special effects, such as smoke grenades to hinder sight, or bullets piercing through weak materials.[9] Call of Duty 2 was a major success, having an 85% attach rate to new Xbox 360 console sales, and selling 1.4 million units its first year.[9] At this point, Activision brought in Treyarch, one of their internal studios, to help develop additional Call of Duty games, with Infinity Ward spending the time and effort to improve the game's engine for one game, and Treyarch using the updated engine to create a new title.[9] Treyarch released the next sequel Call of Duty 3 while Infinity Ward itself developed Call of Duty 4: Modern Warfare, which instead of taking place during World War II, was set in a contemporary period with a fictional conflict between superpowers.[9] At the time of Modern Warfare's release, Infinity Ward had more than 100 employees.[9]

    Several lawsuits followed in the wake of West and Zampella's departure. The pair themselves initially filed suit against Activision shortly after their release to reclaim "substantial royalty payments" that Activision failed to pay them in the weeks leading up to their firing, estimated to be US$36 million;[10][16][17][18] this figure eventually rose to over US$1 billion by May 2012, based on Activision's SEC filings.[19] Activision countersued the pair in April 2010, calling their actions to fire them justified and asserting the two were "self-serving schemers".[20] Activision amended its suit in December 2010 to include EA as a defendant, stating that their competitor had worked with West and Zampella to "destabilize, disrupt and ... destroy Infinity Ward", and sought US$400 million in damages.[21][22] Separately, several former and current members of Infinity Ward under the name "Infinity Ward Employee Group" (IWEG) sued Activision for between US$75 – 125 million for unpaid bonuses for work on Modern Warfare 2 and an additional US$75–500 million in punitive damages.[23][24] Ultimately by May 2012, Activision had settled with the IWEG for US$42 million,[25] while private settlements were separately reached between Activision and EA, and between Activision, West and Zampella.[26]

    Infinity Ward presently operates in five locations – California, Texas, Poland, Mexico and Spain.[34] The studio in Kraków, Poland opened in December 2024. The studio serves as a research and development center, and is headed by principal rendering engineer Michal Drobot.[35][36] The Poland studio assisted in rebuilding the IW engine for the 2024 reboot of Modern Warfare and Call of Duty: Warzone.[37] In October 2024, Infinity Ward opened a new studio in Austin, Texas.[38] In June 2024, Infinity Ward continued to expand with its fifth location, opening a studio in Barcelona, Spain to continue supporting Modern Warfare as well as assisting development in Warzone Mobile.[39][40]

    Infinity Ward's sequel to Call of Duty 4: Modern Warfare, Call of Duty: Modern Warfare 2, earned overR$550 million in sales in its first five days on the market, withR$310 million of those sales made in the first 24 hours after the game's release.[47]

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